hey the mod keeps crashing on episode completion, can you tell me why? heres the crash log:
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filename: diceydungeons
package: com.terrycavanaghgames.diceydungeons
version: v2.1 / 1.0 (mod API)
sess. ID: dicey_dungeons_2023-03-11_18'43'54
started: 2023-03-11 18:43:54
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crashed: 2023-03-11 19:27:46
duration: 00:43:52
error: ERROR in callscenemethod(GameComplete,update) static : Null Object Reference, stack =
Called from states.GameComplete.showscorecard (states/GameComplete.hx line 344)
Called from states.GameComplete.update (states/GameComplete.hx line 223)
Called from Reflect.callMethod (C:\coding\haxe\openfl\std/cpp/_std/Reflect.hx line 55)
stack:
haxegon.Scene.callscenemethod (haxegon/Scene.hx line 93)
haxegon.Scene.update (haxegon/Scene.hx line 53)
haxegon.Core.doupdate (haxegon/Core.hx line 265)
haxegon.Core.onEnterFrame (haxegon/Core.hx line 178)
starling.events.EventDispatcher.__invokeEvent (starling/events/EventDispatcher.hx line 184)
starling.events.EventDispatcher.dispatchEvent (starling/events/EventDispatcher.hx line 144)
starling.display.DisplayObject.dispatchEvent (starling/display/DisplayObject.hx line 778)
starling.display.DisplayObjectContainer.broadcastEvent (starling/display/DisplayObjectContainer.hx line 456)
starling.display.Stage.advanceTime (starling/display/Stage.hx line 108)
starling.core.Starling.advanceTime (starling/core/Starling.hx line 469)
starling.core.Starling.nextFrame (starling/core/Starling.hx line 455)
starling.core.Starling.onEnterFrame (starling/core/Starling.hx line 682)
openfl.events.EventDispatcher.__dispatchEvent (openfl/events/EventDispatcher.hx line 443)
openfl.display.DisplayObject.__dispatch (openfl/display/DisplayObject.hx line 1236)
yea, it keeps happening whenever i complete an episode for any character
my theory is that the game doesnt know what new episodes to unlock, because you overwrite all the episodes and replace em with noithing, so it gets confused and crashes
(idk much abt modding this game so take this with a grain of salt)
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hey the mod keeps crashing on episode completion, can you tell me why? heres the crash log:
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also really liked the thing at the end of the robot's episode, good job :) 👍
nvm im idot it doesnt happen specifically to the robot, but still nice work
no idea what happened here... i guess you can just count that as a win
yea, it keeps happening whenever i complete an episode for any character
my theory is that the game doesnt know what new episodes to unlock, because you overwrite all the episodes and replace em with noithing, so it gets confused and crashes
(idk much abt modding this game so take this with a grain of salt)
thats exactly what happens but everything i tried to do to prevent that didn't work /shrug
guys all of the deleted posts are just my old comments
the read this is outdated
Fixed