A downloadable death wish

READ THIS!!

Probably the best mod for content creation, this mod will replace all episodes with with a completely new episode! (works with other item mods as well):

------------------------------------
This is completely unexplainable by normal means.
Download the mod and read "WTFISHAPPENING.txt"

... although that's a bit outdat-- its the perfect guid- isn't it outd- ITS THE DEFINITIVE GUIDE!!! (not reall- (shush))

------------------------------------

StatusIn development
CategoryGame mod
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorSefcear
TagsDicey Dungeons, Roguelike
Average sessionAbout a half-hour

Download

Download
Version 3.4 (Use this one... for now) 1.6 MB
Download
Version 3.2 1.6 MB
Download
Version 2 67 kB
Download
Version 1 78 kB

Install instructions

1. unzip and put the mod folder ("randomizer") in the dicey dungeons' root folder (should be somewhere in Steam\steamapps\common\Dicey Dungeons\mods)

2. open the game

3. load the mod, make sure its at the BOTTOM of the loaded mods list!

Development log

View all posts

Comments

Log in with itch.io to leave a comment.

hey the mod keeps crashing on episode completion, can you tell me why? heres the crash log: 

--------------------------------------

filename: diceydungeons
package: com.terrycavanaghgames.diceydungeons
version: v2.1 / 1.0 (mod API)
sess. ID: dicey_dungeons_2023-03-11_18'43'54
started: 2023-03-11 18:43:54
--------------------------------------
crashed: 2023-03-11 19:27:46
duration: 00:43:52
error: ERROR in callscenemethod(GameComplete,update) static : Null Object Reference, stack = 
Called from states.GameComplete.showscorecard (states/GameComplete.hx line 344)
Called from states.GameComplete.update (states/GameComplete.hx line 223)
Called from Reflect.callMethod (C:\coding\haxe\openfl\std/cpp/_std/Reflect.hx line 55)
stack:
haxegon.Scene.callscenemethod (haxegon/Scene.hx line 93)
haxegon.Scene.update (haxegon/Scene.hx line 53)
haxegon.Core.doupdate (haxegon/Core.hx line 265)
haxegon.Core.onEnterFrame (haxegon/Core.hx line 178)
starling.events.EventDispatcher.__invokeEvent (starling/events/EventDispatcher.hx line 184)
starling.events.EventDispatcher.dispatchEvent (starling/events/EventDispatcher.hx line 144)
starling.display.DisplayObject.dispatchEvent (starling/display/DisplayObject.hx line 778)
starling.display.DisplayObjectContainer.broadcastEvent (starling/display/DisplayObjectContainer.hx line 456)
starling.display.Stage.advanceTime (starling/display/Stage.hx line 108)
starling.core.Starling.advanceTime (starling/core/Starling.hx line 469)
starling.core.Starling.nextFrame (starling/core/Starling.hx line 455)
starling.core.Starling.onEnterFrame (starling/core/Starling.hx line 682)
openfl.events.EventDispatcher.__dispatchEvent (openfl/events/EventDispatcher.hx line 443)
openfl.display.DisplayObject.__dispatch (openfl/display/DisplayObject.hx line 1236)
(1 edit)

also really liked the thing at the end of the robot's episode, good job :) 👍

nvm im idot it doesnt happen specifically to the robot, but still nice work

no idea what happened here... i guess you can just count that as a win

yea, it keeps happening whenever i complete an episode for any character

my theory is that the game doesnt know what new episodes to unlock, because you overwrite all the episodes and replace em with noithing, so it gets confused and crashes

(idk much abt modding this game so take this with a grain of salt)

thats exactly what happens but everything i tried to do to prevent that didn't work /shrug

(1 edit)

guys all of the deleted posts are just my old comments

the read this is outdated

Deleted 2 years ago

Fixed